Age of Empires II: Forgotten Empires
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Added by JuanPaBJ16Age of Empires II: Forgotten Empires, also known as Age of Forgotten Empires and abreviated AoFE, is a new unofficial expansion of the Age of Empires II series.
It was released on December 28, 2012. The latest patch is v2.2 which was released on May 10, 2013.
Contents |
New Civilizations
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New Units
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- Boyar
- Condottiero
- Elephant Archer
- Genoese Crossbowman
- Eagle Scout
- Imperial Camel
- Kamayuk
- Magyar Huszar
- Siege Tower
- Slinger
Other units
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New Buildings
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- Fire Tower
- Fortress
- Palisade Gate
- Quimper Cathedral
- Stable (for Americans)
- Trade Workshop (different style for all civilizations)
New Wonders
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- Inca Wonder: Temple of The Sun
- Indian Wonder: Taj Mahal
- Italian Wonder: Basilica of San Lorenzo
- Magyar Wonder: Hunyad Castle
- Slavic Wonder: Kizhi Church
New Building Sets
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- New Italian building set
- New Slavic building set
New Technologies
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- Gillnets
- Hunting Dogs (removed)
Unique
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- Andean Sling
- Atlatl
- Boiling Oil
- Chieftains
- Chivalry
- Couriers
- Druzhina
- Great Wall
- Greek Fire
- Inquisition
- Ironclad
- Madrasah
- Marauders
- Mercenaries
- Nomads
- Obsidian Arrows
- Orthodoxy
- Panokseon
- Pavise
- Recurve Bow
- Shatagni
- Silk Road
- Sipahi
- Stronghold
- Sultans
- Warwolf
- Yasama
New Maps
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- Acropolis
- Atlantic
- Budapest
- Cenotes
- Golden Pit
- Hideout
- Hill Fort
- Land of Lakes
- Lombardia
- MegaRandom
- Steppe
- Valley
New Campaigns
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- Alaric I.
- Francesco Sforza.
More TBA
New AI Personalities
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In-Game Balances
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All civs
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- Cartography is free to research, requires a market.
- Cavalry Archers cost -5 gold
- Palisade walls take +1 second to build
- Stone walls take +3 seconds to build
- Capped Rams garrison 5 units (from 4)
- Fireships +20 HP
- Demolition ships +10 HP
- Building HP reduced in Dark and Feudal Age
- Long swordmen +5 HP
- Long swordmen (and up) +2 attack vs eagles
- Long swordmen (and up) +1 hidden armor vs buildings
- Trade cogs generate +10% gold
- Monks holding relics suffer from anti-monk damage too now
- Town Patrol costs -100 gold (300 food, 100 gold)
- Murder holes costs -100 stone
- Trebuchets can attack trees a lot better now
- Onagers can kill trees
- Outposts cost -5 stone
- Petards cost -15 food (65 food, 20 gold)
- Spear-line +2 attack vs camels
- Stone walls -50% HP in feudal age
- Fervor fixed (never worked in AoC)
- Chemistry affects Castles and Town Centers
- Heavy Camel upgrade -20 secs research time
- Castles +1 LOS (range bug)
- Villagers can be garrisoned inside rams
Aztecs
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- Free loom removed
- Start with +50 gold
- Jaguar warriors +1 pierce armor
Britons
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- Get Cannon Galleons
- Longbowman creation time -1 sec
- Receive Heavy Scorpions
Byzantines
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- None
Celts
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- Furor Celtica gives siege units +40% HP
Chinese
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- Town Center LOS +5 (moved from Teutons)
Franks
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- Foragers work +25% faster
- Get squires
- Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)
- Elite Throwing Axeman research cost -100 gold
Goths
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- Treadmill crane removed
Huns
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- Cannon Galleons removed
- Huns cavalry archers cost -15% and -25% (castle and imp) -> reduced from -25% and -30%
- Treadmill crane removed
- Tarkan (non-elite) +10 HP
Japanese
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- Get bloodlines
Koreans
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- Turtle Boats -10% cheaper (180 wood, 180 gold)
- War Wagon creation time decreased from 25 to 21 seconds
- Fortifications (walls, towers, castles) built 25% faster
- Team Bonus changed: Mangonels & Onagers minimum range reduced
Mayans
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- Base cost for Plumed archers increased to 50g, 50w
Mongols
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- Elite Cannon Galleons removed
- (Elite) Mangudai Siege bonus mostly limited to Trebuchets and Rams: (+6) +4 vs Trebuchets, (+6) +4 vs Rams, +1 vs other siege, from (+5) +3 to all siege units.
- Mangudai (non-elite) delay -50% (from 10 to 5)
Persians
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- None
Saracens
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- Market costs -75 wood
Spanish
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- Missionaries affected by Bloodlines
Teutons
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- Town Center LOS restored to normal (moved to Chinese)
- Town Center garrison +10 units, maximum arrows +5
- Town Center +2 attack removed
- Teutonic Knight (non-elite) +10 HP
- Team bonus fixed (didn’t work automatically in AoC)
Turks
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- Elite janissaries are now affected by the Turkish teambonus
Vikings
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- Team Bonus: Docks -15% cheaper (rather than -25%) (Docks cost 128 wood instead of 113 wood)
- Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
- Get treadmill crane
- Berserk (non-elite) +4 HP
- Longboats wood cost same as galleys
- Berserkergang cost 850 food, 400 gold, from 500 food, 850 gold
Other Features
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- Cobra car will have the color of the player.
- Dead wolf invisible in fog of war.
- Fixed colors for Windows 7.
- Widescreen activated by default.
- Windowed mode Scout bug fixed.
- 1000 population limit.
- New resolution up to 1920*1440 (Widescreen included)
- Maximum Age option
- 60 FPS in Single Player (AoC has 20 FPS)