Age of Empires II: Forgotten Empires, also known as Age of Forgotten Empires and abreviated AoFE, is a new official expansion of the Age of Empires II series.
It was released on December 28, 2012. The latest patch is v2.2 which was released on May 10, 2013.
New Civilizations[]
New Units[]
- Boyar
- Condottiero
- Elephant Archer
- Genoese Crossbowman
- Eagle Scout
- Imperial Camel
- Kamayuk
- Magyar Huszar
- Siege Tower
- Slinger
Other units[]
- Centurion
- Dolphin
- Dragon
- Nordic Swordsman
- Eastern Swordsman
- Royal Janissary
- Legionary
- Tiger
- Wild camel
- Camel
- Cows
New Buildings[]
- Fire Tower
- Fortress
- Palisade Gate
- Quimper Cathedral
- Stable (for Americans)
- Bombard Tower (for Americans)
- Trade Workshop (different style for all civilizations)
New Wonders[]
- Inca Wonder: Temple of The Sun
- Indian Wonder: Taj Mahal
- Italian Wonder: Basilica of San Lorenzo
- Magyar Wonder: Hunyad Castle
- Slavic Wonder: Kizhi Church
New Building Sets[]
- New Italian building set
- New Slavic building set
New Technologies[]
[]
- Gillnets
- Hunting Dogs (removed)
Unique[]
- Andean Sling
- Atlatl
- Boiling Oil
- Chieftains
- Chivalry
- Couriers
- Druzhina
- Great Wall
- Greek Fire
- Inquisition
- Ironclad
- Madrasah
- Marauders
- Mercenaries
- Nomads
- Obsidian Arrows
- Orthodoxy
- Panokseon
- Pavise
- Recurve Bow
- Shatagni
- Silk Road
- Sipahi
- Stronghold
- Sultans
- Warwolf
- Yasama
New Maps[]
- Acropolis
- Atlantic
- Budapest
- Cenotes
- Golden Pit
- Hideout
- Hill Fort
- Land of Lakes
- Lombardia
- MegaRandom
- Steppe
- Valley
New Campaigns[]
- Alaric I.
- Francesco Sforza.
More TBA
New AI Personalities[]
In-Game Balances[]
All civs[]
- Cartography is free to research, requires a market.
- Cavalry Archers cost -5 gold
- Palisade walls take +1 second to build
- Stone walls take +3 seconds to build
- Capped Rams garrison 5 units (from 4)
- Fireships +20 HP
- Demolition ships +10 HP
- Building HP reduced in Dark and Feudal Age
- Long swordmen +5 HP
- Long swordmen (and up) +2 attack vs eagles
- Long swordmen (and up) +1 hidden armor vs buildings
- Trade cogs generate +10% gold
- Monks holding relics suffer from anti-monk damage too now
- Town Patrol costs -100 gold (300 food, 100 gold)
- Murder holes costs -100 stone
- Trebuchets can attack trees a lot better now
- Onagers can kill trees
- Outposts cost -5 stone
- Petards cost -15 food (65 food, 20 gold)
- Spear-line +2 attack vs camels
- Stone walls -50% HP in feudal age
- Fervor fixed (never worked in AoC)
- Chemistry affects Castles and Town Centers
- Heavy Camel upgrade -20 secs research time
- Castles +1 LOS (range bug)
- Villagers can be garrisoned inside rams
Aztecs[]
- Free loom removed
- Start with +50 gold
- Jaguar warriors +1 pierce armor
Britons[]
- Get Cannon Galleons
- Longbowman creation time -1 sec
- Receive Heavy Scorpions
Byzantines[]
- None
Celts[]
- Furor Celtica gives siege units +40% HP
Chinese[]
- Town Center LOS +5 (moved from Teutons)
Franks[]
- Foragers work +25% faster
- Get squires
- Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)
- Elite Throwing Axeman research cost -100 gold
Goths[]
- Treadmill crane removed
Huns[]
- Cannon Galleons removed
- Huns cavalry archers cost -15% and -25% (castle and imp) -> reduced from -25% and -30%
- Treadmill crane removed
- Tarkan (non-elite) +10 HP
Japanese[]
- Get bloodlines
Koreans[]
- Turtle Boats -10% cheaper (180 wood, 180 gold)
- War Wagon creation time decreased from 25 to 21 seconds
- Fortifications (walls, towers, castles) built 25% faster
- Team Bonus changed: Mangonels & Onagers minimum range reduced
Mayans[]
- Base cost for Plumed archers increased to 50g, 50w
Mongols[]
- Elite Cannon Galleons removed
- (Elite) Mangudai Siege bonus mostly limited to Trebuchets and Rams: (+6) +4 vs Trebuchets, (+6) +4 vs Rams, +1 vs other siege, from (+5) +3 to all siege units.
- Mangudai (non-elite) delay -50% (from 10 to 5)
Persians[]
- None
Saracens[]
- Market costs -75 wood
Spanish[]
- Missionaries affected by Bloodlines
Teutons[]
- Town Center LOS restored to normal (moved to Chinese)
- Town Center garrison +10 units, maximum arrows +5
- Town Center +2 attack removed
- Teutonic Knight (non-elite) +10 HP
- Team bonus fixed (didn’t work automatically in AoC)
Turks[]
- Elite janissaries are now affected by the Turkish teambonus
Vikings[]
- Team Bonus: Docks -15% cheaper (rather than -25%) (Docks cost 128 wood instead of 113 wood)
- Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
- Get treadmill crane
- Berserk (non-elite) +4 HP
- Longboats wood cost same as galleys
- Berserkergang cost 850 food, 400 gold, from 500 food, 850 gold
Other Features[]
- Cobra car will have the color of the player.
- Dead wolf invisible in fog of war.
- Fixed colors for Windows 7.
- Widescreen activated by default.
- Windowed mode Scout bug fixed.
- 1000 population limit.
- New resolution up to 1920*1440 (Widescreen included)
- Maximum Age option
- 60 FPS in Single Player (AoC has 20 FPS)